Game Mechanics Applied to Marketing And Brands

Here’s my latest MediaPost column and dispatch, from Supernova…

Game Mechanics Applied to Marketing And Brands

June 23rd, 2006 by Max Kalehoff

I deliver this dispatch from Kevin Werbach’s Supernova 2006 conference, the gathering of “business, government, and technology thought leaders to understand how decentralization and pervasive connectivity are changing the world.”… Read the rest

Cliché On The Rise: “Web 2.0″

 

I’m a hardcore believer in the spirit of Web 2.0 – at least as I understand it. However, the name has been bothering me more and more lately. Even the folks who contributed to Wikipedia’s definition of Web 2.0 (as of June 23, 2006) note that: “Some members of the development community see Web 2.0 as an overly vague buzzword, incorporating whatever is newly popular on the Web (such as tags and podcasts), without having any fixed meaning.”… Read the rest

Supernova: Marketers™ Dilemma: Rise of Social Multimedia

My colleague Pete Blackshaw and I just moderated a slightly different workshop at Supernova. This Web 2.0 technology-media conference is largely focused on new technologies, social networks and media disruption, but we tried to mix it up by facilitating a conversation between the social multimedia enablers and the marketers:

Now that user expression is dialing up to a more emotional and viral level through social multimedia platforms — including images, audio and video — how are marketers facing the challenging implications on traditional marketing practices and customer relationships?

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